Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
141. Black Hole Class 6 and EFT - 31 km/s!!! - in Ships and Modules [original thread]
Blitz Suahien wrote: Titans will wipe out entire friendly fleets when they align! Concord will wipe out Jita 4-4.
- by Exploited Engineer - at 2012.07.31 18:58:00
|
142. Why is probing impossible!?!?!? - in Missions & Complexes [original thread]
Kaivar Lancer wrote: So I spent the last freaken hour trying to learn how to probe. Once I get a red dot or circle, I move my probes in closer and rescan, and the ******* thing disappears, moves or clones itself so I have two dots to scan down....
- by Exploited Engineer - at 2012.07.31 18:54:00
|
143. Black Hole Class 6 and EFT - 31 km/s!!! - in Ships and Modules [original thread]
GreenSeed wrote: One day ships will be able to deal damage on collisions against each other, and that day ganking will be fun in a whole new level. and i would expect ship speed to be a part of the damage calculation. Ganked by a freighter ...
- by Exploited Engineer - at 2012.07.31 17:06:00
|
144. New to level 4 missions - Is this Mael ok fitted? - in Ships and Modules [original thread]
Nathan Ernaga wrote: So, 2 TE 1 TC is better then 2 TC 1 TE ? That depends on your fighting style (close-up and personal or farther out) and your willingness to juggle scripts. TEs provide better range bonuses (a TC needs to be scripted to ...
- by Exploited Engineer - at 2012.07.31 16:10:00
|
145. New to level 4 missions - Is this Mael ok fitted? - in Ships and Modules [original thread]
Kasutra wrote: Optimal + 2*Falloff is the maximum range at which you could conceivably hit something. Optimal + Falloff is the range at which you have a 50% miss chance. The chance is nonlinear, however. The hit chance drops off very rapidly in...
- by Exploited Engineer - at 2012.07.29 20:03:00
|
146. Self destructing - in Wormholes [original thread]
Moonlit Raid wrote: Why is there a redundant function in the game? Because you may do what you want with your possessions in EVE, and that includes destroying them.
- by Exploited Engineer - at 2012.07.29 10:47:00
|
147. New bomber class - in Ships and Modules [original thread]
Alara IonStorm wrote: It would actually be a more real representation of the RL role of Destroyers which were Torpedo Boats primarily. Destroyers were actually introduced as anti-submarine platforms. The name "destroyer" is short for "subma...
- by Exploited Engineer - at 2012.07.29 09:33:00
|
148. Missioning/standing Question/Suggestions - in Missions & Complexes [original thread]
Kult Altol wrote: Kind of a stupid question. But does anyone have any experience with making Gallente and Amarr standing above, I dunno, 1.00 for both factions? Do I have to do a bunch of Gallente Missions and than go back to Amarr? My Fed Navy...
- by Exploited Engineer - at 2012.07.29 08:38:00
|
149. What order are skills, role bonuses, and ship bonuses applied? - in Ships and Modules [original thread]
Spr09 wrote: I've been playing eve for a while now, and this has been bugging me lately on which order everything is applied. Simple answer: It does not matter. And bonuses aren't applied additively (10%+10%=+20%), but by multiplication (11...
- by Exploited Engineer - at 2012.07.29 07:43:00
|
150. Can someone clarify to me, what the ISK/h is in 0.0, lowsec, highs? - in Missions & Complexes [original thread]
Suqq Madiq wrote: That's how statistics works, comrade. Humans, by nature, are bad at statistics. This is why lotteries and most other forms of gambling exist.
- by Exploited Engineer - at 2012.07.28 07:32:00
|
151. Can someone clarify to me, what the ISK/h is in 0.0, lowsec, highs? - in Missions & Complexes [original thread]
dexington wrote: You can't determine isk/hr as a number that tells you what you going to earn the next hour, .. Or, in statistical terms: Exploration isk/hr has a much larger standard deviation than lv4 hisec mission isk/hr. Regardless of t...
- by Exploited Engineer - at 2012.07.28 07:29:00
|
152. Effective Tier 1 (non faction, etc) L4 Battleships - in Ships and Modules [original thread]
Ehrghiez wrote: How about a case for the Machariel? I continue to see and hear about it and how great of a mission runner it is. I actually youtubed some L4 blitz's with it. Kind of seems a bit high risk. Is there a case for the Mach? "non f...
- by Exploited Engineer - at 2012.07.27 06:01:00
|
153. Effective Tier 1 (non faction, etc) L4 Battleships - in Ships and Modules [original thread]
Liang Nuren wrote: So the Maelstrom faces the same problem that the Golem does - great damage up close and a bit too much waiting to get into range to deal effective damage. I played around with EFT some more: 4.2km optimal and 48.4km fallo...
- by Exploited Engineer - at 2012.07.26 06:40:00
|
154. Effective Tier 1 (non faction, etc) L4 Battleships - in Ships and Modules [original thread]
Liang Nuren wrote: [quote=Exploited Engineer][quote=Ehrghiez]The thing that really hurts the Maelstrom is the lack of a falloff bonus. ACs just aren't really competitive for missioning without it. And artillery... well, no. >40km falloff ...
- by Exploited Engineer - at 2012.07.25 18:17:00
|
155. Effective Tier 1 (non faction, etc) L4 Battleships - in Ships and Modules [original thread]
Ehrghiez wrote: So to the meat and bones of this question. What is the most efficient Tier 1, non faction battleship for completing level 4 missions? Maelstrom or Raven.
- by Exploited Engineer - at 2012.07.25 16:35:00
|
156. Damage Mod Rigs - in Ships and Modules [original thread]
GsyBoy wrote: Can someone justify the use of these, particulars the large ones? The T2 ones give a larger single bonus than you could get from one modules.
- by Exploited Engineer - at 2012.07.23 17:31:00
|
157. Best/Favorite Solo PvP Ship? - in Ships and Modules [original thread]
Belthazor4011 wrote: Those cant all go on one ship its either the first 2 or the second 2. Why so negative? Of course you could balance all four on one ship. That would mean - Anything you can catch can outlast and/or outgun you. - Anything...
- by Exploited Engineer - at 2012.07.22 20:49:00
|
158. Best Places To Ninja Salvage - in Missions & Complexes [original thread]
Fronkfurter McSheebleton wrote: Simple answer is, go where the salvage is. Use your head and figure out where things explode the most. Head? I though that was what the galactic map was for. No head required, just pushing a few buttons.
- by Exploited Engineer - at 2012.07.22 14:01:00
|
159. Marauders :: Still Viable ??? - in Ships and Modules [original thread]
Tor Gungnir wrote: Some would say Golem is one of the best High-sec PvE ships around. Those some probably like to juggle three target painters, swap ammo types, count torpedo volleys and direct a flight of drones at the same time. And being ...
- by Exploited Engineer - at 2012.07.19 20:58:00
|
160. NiNjA Plexing: Next Level Ninja Master Guide - in Missions & Complexes [original thread]
Daniel AtwardsonII wrote: Does anyone have? Yes. Ignore the Caldari HACs. If you cannot do this: Use heavy assault missiles instead of heavy missiles. That, and some implants, should get your dps to 550.
- by Exploited Engineer - at 2012.07.19 16:53:00
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 20 |
First page | Previous page | Next page | Last page |